PUBLICATIONS
Recent Writing.
Authored Books
See more about the book!
Edited Books
Schrier, K. (Ed.) (in preparation). Learning, education & games vol. 3: 100 Games to Use in the Classroom and Beyond. Pittsburgh, PA: ETC Press (Carnegie Mellon).
Peer-Reviewed Journal Articles
Selected Book Chapters
Hammer, J., To, A., Schrier, K., Bowman, S., & Kaufman, G. (publisher review, 2017). “Role-playing games and learning.” In S. Deterding & J. Zagal (Eds). Role-Playing Game Studies: Transmedia Foundations. New York, NY: Routledge.
Bowman, S. & Schrier, K. (publisher review, 2017). “Players and their characters.” In S. Deterding & J. Zagal (Eds). Role-Playing Game Studies: Transmedia Foundations. New York, NY: Routledge.
Schrier, K., Torner, E., & Hammer, J. (publisher review, 2017). “Worldbuilding in Role-playing games” In S. Deterding & J. Zagal (Eds). Role-Playing Game Studies: Transmedia Foundations. New York, NY: Routledge.
Schrier, K. (editorial review, 2017). Approaches and questions for using and designing game-based learning. In D. Gibson, International Handbook of Information Technology in Primary and Secondary Education, Springer.
Schrier, K. (publisher review, 2017), BioShock as the infinite parent: Parenting and play in the BioShock series. Jessica Aldred and Felan Parker (Eds.) New Perspectives on BioShock. McGill-Queen’s University Press.
Schrier, K. (2017). Foldit. 100 Greatest Video Games. Rowman & Littlefield.
Schrier, K. (2017). Fable series. 100 Greatest Video Games. Rowman & Littlefield.
Schrier, K. (2017). I Have No Mouth and I Must Scream. 100 Greatest Video Game Characters. Rowman & Littlefield.
Schrier, K. & Shaenfield, D. (2015), Collaboration and emotion in Way. In S. Tettegah & W. Huang (Eds.) Emotion, Technology, and Games. New York, NY: Elvesier.
Schrier, K. (2014) “Trade-off: A Game Inspired by Values at Play.” In Mary Flanagan & Helen Nissenbaum (Eds.), Values at play in digital games. Cambridge, MA: MIT Press.
Schrier, K. (2014), “Designing and Using Games to Teach Ethics and Ethical Thinking.” In K. Schrier, (Ed.) Learning, education and games vol. 1: Curricular and design considerations. Pittsburgh, PA: ETC Press.
Schrier, K. (2014), “Designing Digital Games to Teach History.” In K. Schrier, (Ed.) Learning, education and games vol. 1: Curricular and design considerations. Pittsburgh, PA: ETC Press.
