PUBLICATIONS

Recent Writing.

 

CV and List of Publications

Authored Books

Schrier, K. (2016). Knowledge games: How playing games can solve problems, create insight, and make change. Baltimore, MD: Johns Hopkins University Press.

See more about the book!

The New Scientist

Times Higher Education

ACM Learn Magazine

Amazon.com

Edited Books

Schrier, K. (Ed.) (in preparation). Learning, education & games vol. 3: 100 Games to Use in the Classroom and Beyond. Pittsburgh, PA: ETC Press (Carnegie Mellon).

Schrier, K. (Ed.) (2016). Learning, education & games vol. 2: Bringing games into educational contexts. Pittsburgh, PA: ETC Press (Carnegie Mellon).

Schrier, K. (Ed.) (2014). Learning, education & games vol. 1: Curricular and design considerations. Pittsburgh, PA: ETC Press (Carnegie Mellon).

Schrier, K. and Gibson, D. (Eds.) (2011). Designing games for ethics: Models, techniques and frameworks Hershey, PA: IGI Global.

Schrier, K. and Gibson, D. (Eds.) (2010). Ethics and game design: Teaching values through play. Hershey, PA: IGI Global.

Peer-Reviewed Journal Articles

Schrier, K. (2017). Designing games for real-world moral problem solving. Games & Culture. Online on May 31, 2017.

Schrier, K. (2017). Designing role-playing video games for ethical thinking. Educational Technology Research and Development. 65(4): 831-868

Schrier, K. (2017). Designing learning with citizen science and games. Journal of Emerging Learning Design. 4(1). 

Schrier, K. (2015). EPIC: A framework for using video games for ethics education. Journal of Moral Education. 44(4): 393-424

Schrier, K. (2015). Ethical thinking and sustainability in Fable III. Simulation & Gaming. 46(6): 673-696.

Schrier, K. (2014). The weird humanity of I Have No Mouth and I Must Scream. Well-Played. ETC Press (Carnegie Mellon).

Schrier, K. (2012). Avatar gender and ethical thinking in Fable III. Bulletin of Science, Technology, and Society. Sage Publications. October 2012, (32) 5, 375-383.

 

Selected Book Chapters

Hammer, J., To, A., Schrier, K., Bowman, S., & Kaufman, G. (publisher review, 2017). “Role-playing games and learning.” In S. Deterding & J. Zagal (Eds). Role-Playing Game Studies: Transmedia Foundations. New York, NY: Routledge.

Bowman, S. & Schrier, K. (publisher review, 2017). “Players and their characters.” In S. Deterding & J. Zagal (Eds). Role-Playing Game Studies: Transmedia Foundations. New York, NY: Routledge.

Schrier, K., Torner, E., & Hammer, J. (publisher review, 2017). “Worldbuilding in Role-playing games” In S. Deterding & J. Zagal (Eds). Role-Playing Game Studies: Transmedia Foundations. New York, NY: Routledge.

Schrier, K. (editorial review, 2017). Approaches and questions for using and designing game-based learning. In D. Gibson, International Handbook of Information Technology in Primary and Secondary Education, Springer.

 

Schrier, K. (publisher review, 2017), BioShock as the infinite parent: Parenting and play in the BioShock series. Jessica Aldred and Felan Parker (Eds.) New Perspectives on BioShock. McGill-Queen’s University Press.

Schrier, K. (2017). Foldit. 100 Greatest Video Games. Rowman & Littlefield.

 

Schrier, K. (2017). Fable series. 100 Greatest Video Games. Rowman & Littlefield.

 

Schrier, K. (2017). I Have No Mouth and I Must Scream. 100 Greatest Video Game Characters. Rowman & Littlefield.

Schrier, K. & Shaenfield, D. (2015), Collaboration and emotion in Way. In S. Tettegah & W. Huang (Eds.) Emotion, Technology, and Games. New York, NY: Elvesier.

Schrier, K. (2014) “Trade-off: A Game Inspired by Values at Play.” In Mary Flanagan & Helen Nissenbaum (Eds.), Values at play in digital games. Cambridge, MA: MIT Press.

Schrier, K. (2014), “Designing and Using Games to Teach Ethics and Ethical Thinking.” In K. Schrier, (Ed.) Learning, education and games vol. 1: Curricular and design considerations. Pittsburgh, PA: ETC Press.

Schrier, K. (2014), “Designing Digital Games to Teach History.” In K. Schrier, (Ed.) Learning, education and games vol. 1: Curricular and design considerations. Pittsburgh, PA: ETC Press.

© 2023 by Karen Schrier

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